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Help my Dragon fly please.

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help I've been making my controller fly with a rigid body so I decided to switch to a character controller. What I've came up with is a rigidbody that flies by jumping repeatedly that was with the rigidbody but now with the character controller I can't produce the same results. When I came close to doing so it just transported me up a certain amount of places. So I tried to just have a button that will just let me go up as I hold it down. Now that is not working here's everything having to do with the flying part of the script: var upspeed = 6.0; var upward = transform.TransformDirection(Vector3.up); var UpSpeed = upspeed * Input.GetButtonDown ("Jump"); controller.SimpleMove(upward * UpSpeed); **oh and the script for the rigidbody version of the script** var bulletPrefab:Transform; var flamePrefab:Transform; function Update () { if(Input.GetAxis("Vertical")) rigidbody.velocity = transform.forward * 10; if(Input.GetButtonUp("Jump")) rigidbody.velocity = transform.up * 12; }

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