I am trying to make a script with an AI that looks at you from two axis the parent object will look on an X axis while the child object will look on a Y axis but my other scripts just make the object look on all axis at my object. Can someone show me how I can fix this?
var rotate = Quaternion.LookRotation
(target.position - transform.position);
var LookTarget = Vector3(rotate, 0, 0);
transform.rotation = Vector3(Quaternion.Slerp
(transform.rotation, rotate, Time.deltaTime * damp), 0, 0);
I can't find a way to make it work.
error:
BCE0024: The type 'UnityEngine.Vector3' does not have a visible constructor that matches the argument list '(UnityEngine.Quaternion, int, int)'.
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