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how to yield in C#

Okay I would like to do is make a swinging sword swinging script and limit how fast you can do this. I know how to use yield in java but I'me having trouble translating to c#. I've tried to use bool IEnumerator Up() { canswing=false; yield return new WaitForSeconds(3); canswing=true; } that gave me errors so I separated true and false with two different functions I have no way of testing that out because Its not even calling on the IEnumerator function how would I call upon it through Update at the click of a button this is my current script public bool canswing = true; IEnumerator Up() { haswung(); yield return new WaitForSeconds(3); Return(); } void Update () { if(canswing){ if(Input.GetMouseButtonDown(0)){ animation.Play("swing"); Up(); }} } void haswung(){ canswing=false; } void Return(){ canswing=true; }

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