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ai script help. please help this script.

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Basically I want this script to be simple, when you get within a certain radius the AI looks at you. Right now I'm getting plenty of errors from unity. I will address them in the end. THE SCRIPT: var target : Transform; //target most likely player var AI : Transform; //the AI itself private var LookAtTarget = false; //doesn't look on play var radiusA = 2.0; // The first radius I will use for this AI var damp = 5.0; // rotation damping function Update() { //within radius if(target.position - AI.position).magnitude < radiusA { LookAtTarget = true; } } function LateUpdate() { if LookAtTarget = true; { //looks at target var rotate = Quaternion.LookRotation (target.position - transform.position); //rotation damping transform.rotation = Quaternion.Slerp (transform.rotation, rotate, Time.deltaTime * damp); } } THE ERRORS: Assets/Ai talking .js(10,34): BCE0043: Unexpected token: .. Assets/Ai talking .js(10,57): UCE0001: ';' expected. Insert a semicolon at the end. line 10 if(target.position - AI.position).magnitude < radiusA Assets/Ai talking .js(12,22): BCE0044: expecting :, found '=' line 12 LookAtTarget = true; I understand what their saying. Its getting in the way of what I'm doing, or so I think.

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